Killer Pea
2,8 Storage Score™

Calidad crítica, tamaño de descarga y horas de juego combinados en una sola nota.

Killer Pea

PC Acción Aventura Shooter
Tamaño 0,02 GB
Metacritic
OpenCritic
Nota crítica (IGDB)
Precio eShop4,29 €
Horas (principal)
Horas (100%)

Disponible en

Desarrollador
Mubis Apps
Editor
Mubis Apps
Franquicia
Jugadores
Fecha de lanzamiento
2026-08-06

Descripción

You are Courier Nacre, a disgraced messenger built from jointed ceramic plates and a stolen time engine. Four districts hang above a mineral ocean, held together by freight rails and unpaid debts. Take the contract. Live with it.

MOTION IS OFFENSE

Sprint at 7.8 m/s, slide under a bolt lane without losing speed, vault a crate, kick off a wall and air-dash into a rooftop. Sliding still lets you fire. Four movement cores change the rhythm rather than the verbs: Fracture Ring refunds a dash on a near-miss, Slipwake Vanes splits one long dash into two short ones, Ballast Heart turns a four-metre drop into a Guard-breaking landing pulse.

TIME IS EARNED THROUGH RISK

Focus is not a cooldown. A projectile that misses you by a hair pays 7, a perfect dodge pays 12, a clean counter pays 18. Spend it and the world drops to a third speed while your aim stays in real time. You cannot hold it — it drains at 28 per second, so the meter is a record of how close you were willing to stand.

COUNTER, DO NOT DODGE

Telegraphed shots pulse amber. Inside a 0.18 second window Mirror Counter takes the projectile away from its owner and sends it through an anchor you choose — an enemy, a marked prop, a placed prism. Chain depth is capped at two, so it stays a read rather than a loop.

TWO VIEWS, ONE WEAPON

Switch between the shoulder camera and first-person precision at any time. Spread, recoil accumulation, damage falloff and the shot seed carry across the switch. Fourteen weapons, from the alternating Twin Needles to the Arc Mortar's programmable fuse and the returning Tether Disc, plus 30 modifiers with real proc caps.

THE ARCHIPELAGO REMEMBERS

Each seed builds a fresh consequence graph: district owners, five faction relation edges, three named agents with needs and secrets, a protected witness, an unreliable one, a false accusation with a route to disprove it, two debts and a hidden Architect. Witnesses only report what they actually saw and managed to transmit. Reputation moves with a written reason, and that reason changes patrols, prices, shortcuts, reinforcements and which of the five endings stays reachable.

WHAT IS IN THE BOX

Four districts plus the finale, 32 authored cells, 12 mission families and 24 complications that change mechanics rather than flavour. Twelve enemy roles, six elites and five district bosses with three phases each. A Consequence Campaign of 25 to 45 minutes, eight Breach Contracts, a ten-wave Pressure Arena, District War and a Practice Hall.

Fully offline. Keyboard and mouse or gamepad, full rebinding, deep accessibility options, and a 10-foot layout on Xbox.

Capturas

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